Создано с Seedance 2.5
Extraction: Skyscraper Collapse
Промпт
EXTRACTION: COLLAPSE — 30s | 2.39:1 | Photorealistic high-budget Hollywood live-action tactical disaster thriller. LOGLINE: Trapped on the 40th floor of a skyscraper rigged to demolish, @image1 fights armed tactical attackers and outruns the collapsing building in one continuous survival sprint. IDENTITY/OUTFIT: @image1 is the sole hero. Preserve the exact face, identity, hairstyle, skin, masculine appearance, body proportions and physique from the reference. Use the tactical outfit from the supplied character sheet exactly: black tactical shirt, black tactical vest/chest rig, utility belt, thigh holster/pouches, tactical gloves, knee pads and black tactical boots. No face or outfit drift. Only progressive realistic dust, sweat and damage. SHOT 1 | 00:00-00:02 | EXPLOSION Interior luxury corporate office, Floor 40, mid-explosion; glass shatters, ceiling collapses, dust/debris, city skyline through broken windows. @image1 dives behind overturned concrete desk, determined, breathing hard, dust-covered. Wide environmental action, eye-level/slight low angle, 35mm large-format; violent handheld shake then rapid push-in; hero centered foreground, debris depth; rack focus glass→face. Daylight + flickering emergency lights + orange blast; cold steel-blue vs hot orange, smoky haze. Detonated charge tears through wall. BOOM, glass, concrete, breath; orchestral BRAAM + low strings, 110 BPM. Hard impact cut/debris motion blur. SHOT 2 | 00:02-00:05 | ESCALATION Same office, smoke-filled corridor, three armed tactical mercenaries block stairwell exit. @image1 crouches, scans escape, spots broken fire-extinguisher pipe. Medium-wide OTS tracking, 40mm; low steadicam lateral move; hero foreground-left soft, attackers sharp background, deep focus. Hard window rim light through smoke, dust, desaturated high-contrast palette. Building groans/tilts. “CONTACT!”, debris, breathing; ticking hi-hats + tense brass. Whip pan. SHOT 3 | 00:05-00:08 | FIRST STRIKE Same debris-strewn floor. @image1 grabs broken metal pipe, slides low and sweeps lead attacker’s legs, disarming him. Handheld medium close-up + insert, eye-level, 180° axis, 35mm; shoulder camera orbits close, follows weight transfer, tracking focus. Hard side light/sweat, gritty kinetic look. Realistic balance, momentum and foot placement. Metal CLANG, impact, grunt, weapon clatter; percussion intensifies. Impact cut. SHOT 4 | 00:08-00:11 | COLLAPSE CHASE Long office corridor tilts/collapses; ceiling panels fall, floor cracks. @image1 sprints while two remaining attackers pursue and fire. Wide low ground-level tracking, 24mm; vehicle-style camera races alongside, hero left-third running right, collapsing corridor creates leading lines, deep focus/background motion blur. Flickering fluorescents + daylight strobe. Floor gives way behind him; corridor collapses like dominoes, attackers stumble. Concrete cracking, ricochets, footsteps, debris avalanche; full strings + epic drums. Match cut on running. SHOT 5 | 00:11-00:14 | PARKOUR GAP Massive 15-foot collapsed floor gap, city 40 stories below, exposed rebar, wind. @image1 hesitates 0.5s then jumps. Wide side-profile hero shot + 85mm face insert; 28mm wide, crane starts wide then rushes with jump; gap centered, hero launches left→right; deep focus jump/shallow face. Natural sky backlight. He leaps, grabs rebar with both hands, swings/pulls up using realistic gravity, weight and strain; attackers fail jump. Wind, whoosh, grunt, rebar creak; brief silence then powerful hit. J-cut breathing. SHOT 6 | 00:14-00:17 | FINAL FIGHT Narrow service hallway near stairwell, pipes burst and spray water. Final elite attacker ambushes @image1. Medium handheld combat, eye-level, 90° circle, 35mm; shoulder rig circles while maintaining axis; tight two-shot, tracking focus. Cold blue + warm explosion glow, spray-lit rim. 3 beats: attacker punches→@image1 blocks; hero elbow+knee with realistic weight transfer; hero disarms and slams attacker into wall. Setup→impact→reaction→recovery. Wet impacts, bone-crunch hits, water hiss, breathing; tribal percussion + brass stabs. Impact cuts. SHOT 7 | 00:17-00:20 | DECISIVE MOVE Stairwell door frame bends/collapses, fire behind. @image1 uses attacker’s momentum, redirects him into collapsing frame; concrete traps enemy; hero kicks stairwell door open at last second. Low-angle hero medium, 20° up, 40mm; controlled dolly push-in + slow orbit; hero dominant, attacker background; face sharp, background soft. Strong backlight silhouette→face reveal, fire glow, warm triumph against blue. Massive impact, concrete slam, door BANG, whoosh; full orchestra+choir+percussion crescendo. Speed-ramp cut. SHOT 8 | 00:20-00:23 | STAIRWELL ESCAPE Shaking concrete stairwell, entire floor collapsing. @image1 sprints down stairs and vaults railing. Wide high-angle pursuit from behind, 28mm; steadicam rapidly retreats backward as hero runs toward camera, centered, huge dust cloud behind, deep focus. Emergency red lights + volumetric shafts. 40th floor pancake-collapses; hero vaults, drops one level, bursts through lower exit as fireball erupts behind. Collapse roar, fireball WHOOMPH, footsteps; sustained action music. Match cut on door burst. SHOT 9 | 00:23-00:26 | VICTORY WIDE Rooftop of adjacent lower building, five floors below; morning sky, smoke from collapsing tower. @image1 bursts out, stumbles, catches breath, stands tall. Wide environmental low-angle hero shot, 35mm; slow crane up + dolly-in; hero initially small with tower behind, then dominates; deep focus/atmospheric haze. Golden sunrise backlight, heroic silhouette, smoke gray vs gold. Tower implodes/collapses inward while hero is safe. Rumble fades, wind, exhale, distant sirens; heroic major chord + swelling strings. Dissolve to close-up. SHOT 10 | 00:26-00:30 | FINAL HERO FRAME Same rooftop, city skyline, smoke clearing. @image1 stands victorious, breathing hard, looks toward horizon; wipes dust from face, straightens posture. Medium close-up, slight low angle/eye-level, 85mm portrait; ultra-slow 50mm dolly-in + subtle 10° orbit, freeze-frame quality; centered rule-of-thirds, razor-sharp eyes, shallow bokeh. Soft golden-hour key + subtle rim, natural skin; cinematic teal/orange, filmic highlights. Wind, soft breathing, fading collapse; warm strings+piano, emotional victory chord. Fade to black, cinematic letterbox hold. THE HERO WON. CONTINUITY: Strict chronology and same skyscraper architecture/destruction progression. Preserve exact lenses, angles, movements, focus and 180° axis above. Real gravity, momentum, inertia, body weight, impacts, concrete/glass/water/fire/smoke physics. Fighting must show setup-impact-reaction-recovery. Parkour must be physically believable. Professional Hollywood destruction VFX, no teleportation. Lighting evolves steel-blue/emergency + orange explosions → fire glow → golden sunrise. Natural skin, sweat, dust and progressive clothing damage. Photorealistic live-action, realistic materials, cinematic contrast, filmic highlight roll-off, natural motion blur and depth of field. Color: cold steel blue → hot orange → blue/warm fire → golden sunrise → teal/orange final. Sound/music follows explosion→tension→percussion→chase→silence/impact→combat→climax→collapse→heroic resolution.
